![]() If put into a stockpile or claimed, captured individuals will be prevented from escaping. If a cage trap has captured something while forbidden and been left alone for an extended period of time (nearly a year or longer) the caged individual escapes and you will get the announcement "Something has emptied a cage!". Alternatively, simply order your dwarves to stay within a safe burrow until any threats have been dealt with. Note that forbidding a trap after it has been triggered doesn't help, as the job to refill the trap has already been issued in that case, so a mechanic will carry a stone out to the trap anyway. Just remember to unforbid them when things calm down, so the traps are all ready for next time. Forbidding traps after they are built will keep Urist McSuicide from deciding to reload a trap in the middle of a siege. In combat situations, mechanics have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be near them. Note that only dwarves with the mechanic labor enabled will reload cage, stone, or weapon traps. Conscious dwarves do not set off self-triggered traps. ![]() Any unconscious creature will trigger traps, including your own dwarves. Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of thieves, flying creatures and other occasional fun surprises. Traps will block the passage of caravan wagons. They can be built indoors or outdoors on a vacant floor (natural or constructed). Most traps need one mechanism, a dwarf with the mechanic labor designated (more skilled mechanics take less time to build a trap), and at least one other component depending on the type of trap – a stone, a cage, or one or more weapons. Traps can be built from the build-> traps menu. On the other hand, they are immobile and can only lie in wait for foes to walk over them. Unlike soldiers, they're always on duty, and, once set up, need less management. Just don’t burn your human or dwarf caravans (it is recommended to apply magma directly to elven caravans, unless they bring something cool like giant elephants) and you’ll be golden.Traps are a relatively quick and easy method of defending a fortress. Gone is the need to trap your victims in a room, you just see where they are, and pull the relevant lever when they get close. While more unrestrained than pits, they’re much more dwarfy, and allow for flexibility in aiming if you build multiple outlets for the same inlet. The second pumps magma from either the magma sea or a volcano to a set of tubes sealed by floodgates or doors when the door/floodgate is lowered, pressurized magma shoots out and burns all in its path (be warned that magma will still fall down before moving to the side, so it won’t spray out like a powerful hose irl). These are best used with a real military to make sure everything’s dead, and then dumping the corpses to destroy them and ensure they don’t cause a ton of bad thoughts during cleanup. The former can dispose of anything that’s not a mega beast/titan, but is easier to operate, while the later can allow the recovery of magma-safe goblinite (metal equipment brought by goblin sieges) and can destroy magma-vulnerable megabeasts, but require better timing to make sure no one gets past the trap without dying. Pits can either be a retracting bridge over a pool of lava that dumps in invaders, or a sealable room that is then flooded and drained of magma. Magma systems generally fall into two categories: pits, and cannons. ![]() All types of glass are also magma safe, but cannot be used to make mechanisms. This can range from stones like obsidian, gabbro, and basalt, to metals like iron, steel, and adamantine. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)įirst things first: you don’t need artifact mechanisms or floodgates to control magma, you need magma-safe mechanisms and such. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar! ![]()
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